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Doom 3 Walkthrough - 08/21/04 - Staff

Prologue (Mars City)

Welcome to Fail Math's Doom 3 walkthrough! Doom 3 is not an easy game, so you will have to take it slow and be sure to save often. Monsters can deal lots of damage very quickly so you have to remain on your toes at all times.

When the game starts you will be dropped off of a transport ship. The route is very linear so follow along and do what people tell you. You will have to report to your commanding officer in the marine command center so don't dawdle! Feel free to explore the base -- this is the only opportunity you'll have to wander around at a leisurely pace and really take in the scenery.

After Sarge gives you your orders, backtrack the way you came and continue onto the next level. It's only after you've found the missing scientist that the real game begins...

Mars Sector

Now you want to reach the administration sector. Near a set of stairs is a PDA. You have to time your run between the crushers but also look for a chaingun commando on the left. Hidden behind a crate is pistol ammo. Hidden behind the valve is a machine gun. You'll have to venture outside briefly to circumvent the wrecked hallway. You have to time your run between the crushers but also look for a zombie on the left. Retrace your steps back to the lobby. Hidden behind the desk is some BFG ammo. Open the door and some wraiths will attack you. There's a trap here so watch out for a maggot jumping out at you. Near a set of stairs is a machine gun. Watch out for a group of tentacle commandos and a imp teleporting behind you. There's a trap here so watch out for a pinky jumping out at you. Walk into the next room and make a right. You'll hear a ghostly voice of a woman crying about her baby. You'll need your flashlight here but watch out for a cherub. Next you will have to fight a group of chaingun commandos and a burning zombie. On a tube is a video disc.

There's a horde of trites hiding behind a crate near the next door. Under the catwalk is some BFG ammo. When you step into the control room all the lights go out. On top of the storage cabinet is some armor shards. You'll need a PDA to go through the next door. Hidden behind a tube is pistol ammo. Near a column is a small medikit. There's a pinky here. On top of some machinery is a small medikit. The next area leads you through a door and to the left. Hidden behind the valve is some grenades. There's a revenant near the workstation. Next a couple of maggots will come out of a grate in the corner. It's too dark to see so use your flashlight to find a cherub. In the bathroom, go up and look in the mirror for a surprise. Approach the elevator at the end of the elevated catwalk. Walk south along the narrow catwalk. Use the code you got from the PDA earlier to open this door. Enter the elevator to complete the level.

CPU City

Your objective is to reach the power plant. Backtrack to the T-intersection and go left. On the platform is a large medikit. Be sure to check the dark corners for some revenants. On a column is a shotgun. Exit the airlock and run across the Martian terrain but watch out for a bunch of tentacle commandos. In the next room there's a zombie. Take the lift to the next level. Under a set of stairs is a couple of rockets. A monster closet opens with a trite inside. Watch out for a tentacle commando teleporting behind you. Next to a crate is some machinegun ammo. There's a zombie here.

A monster closet opens with a burning zombie inside. Hidden behind an alcove is some chaingun ammo. On a set of stairs is some grenades. Watch out for a burning zombie and some tentacle commandos! Under the storage cabinet is a machine gun. In the control room you have to enter the code 614 in order to extend the crane over the other side of the ravine. There's a group of cherubs and a chaingun commando near the workstation. The shadows are hiding some revenants. You will hear a zombie around the corner so be careful. The next area leads you through a door and to the left. There's a pinky and some ticks hiding behind a crate near the next door. The next door leads into an unidentified area. When you step into the control room all the lights go out. The walls open up and out comes a couple of trites. Behind the storage cabinet is a shotgun. You'll need a PDA to go through the next door. Crawl along the catwalk to the next room. Enter the airlock to exit CPU City.

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